Welcome to Darren Sim's Playpans
Sign in
|
Join
|
Help
Technical Bits
This Blog
Syndication
RSS 2.0
Atom 1.0
Search
Go
Tags
.NET 3.0
.NET 3.5
Ajax
Analysis
AppCompat
Apple
ASP.NET
Automation
Aviation
Blend
BrainBuzzer
C#
Cool Stuff
Developer Tools
DirectX
ERP
Events
Expression
Expressions
Gadgets
Game Development
Gaming
Google
Guides
HOLs
HowTo
IGDA
Industry News
Internet
Jobs
Linux
Local Microsoft News
Math
MediaCenter
Microsoft
Office 2007
Office Development
OpenXML
Orcas
Outlook
Patterns
PHP
PreRelease Software
Presentations
Privacy
Random Stuff
Research
Review
Robotics
SAP
SDK
Security
SEO
Silverlight
SMU
SQL Server
Statistics
Supporting Role
System Tools
Tablet PC
TechEd
Technical Thoughts
Testing
Trend
Tutorial
Unified Communications
Updates
User Experience
Vectors
Virtual Earth
Vista
Visual Studio
VSTS
Web as a Platform
Web Browser
WebDesign
Wifi
Windows Live
Windows Mobile
Windows Update
Windows Vista
Windows XP
WPF
XBOX 360
XML
XNA
Navigation
Home
Blogs
Photos
Downloads
Archives
July 2008 (1)
June 2008 (3)
May 2008 (10)
November 2007 (5)
October 2007 (6)
September 2007 (1)
August 2007 (2)
July 2007 (8)
June 2007 (6)
May 2007 (4)
April 2007 (21)
March 2007 (7)
February 2007 (3)
January 2007 (8)
December 2006 (17)
November 2006 (14)
Links
Darren's MVP Profile
Browse by Tags
All Tags
»
XNA
»
Vectors
(RSS)
Math
Thursday, April 26, 2007 3:59 AM
Vectors in XNA
There are 3 main Vectors in XNA, namely, Vector2 , Vector3 & Vector4 . (Don't ask me what happened to Vector1. I ate it up! ) The most feature rich, being Vector 4, which is a homogeneous coordinates representation, which is really makes calculation
Posted by
darren.sim
|
2 Comments
Filed under:
XNA
,
Math
,
Vectors